Headgear (Bases)

= Headgear = Headgear is evenly split between "non-magic" which hats provide only armor, and "magic hats" which also provide one of three intrinsics. The "types" of the magic hats are randomly assigned to the bases at the beginning of each game. Most hats are part of one or another dress code, noted in parentheses. Note that if the Gold Crown gets Draining... well, sucks to be a necromancer! All headgear benefits from the Helmets skill.

Non-magic Hats:


 * Iron Helm (Klaskov)
 * Floppy Hat (Belweir)
 * Leather Cap (Quizar)

Magic Hat Bases:


 * Feathered Helm (H'ruth)
 * Gold Crown (Tlosh)
 * Silver Circlet

Magic Hat Types:


 * Helm of Warning
 * Helm of Telepathy
 * Helm of Draining