Game mechanics and dungeon features

These pages deal with the internal mechanics of the game. Spoileriffic!

Dungeon Features

 * Map Generation
 * An overview of the various dungeon levels.


 * Monsters
 * A Bestiary of the creatures you'll meet.


 * Rooms
 * These predefined rooms are scattered throughout the dungeon.


 * Special Tiles
 * The various features of the dungeon itself, solid, liquid, and vapor.

Common Effects

 * Digging
 * Making your own way through what was once solid rock. (with special effects!)


 * Hunger and Food
 * Your diet is very important to your health....


 * Poison Levels
 * Full details on one of POWDER's nastier hazards.


 * Polymorphing
 * When you just don't feel like yourself.


 * System Shock
 * When being someone else just didn't work out.


 * Teleporting
 * Perhaps it's time for a change of place.

Other Internals

 * Artifacts
 * There's lots of toys in the dungeon... but some of them are special.


 * Dice
 * Understanding the shape of randomness.


 * Experience
 * In this game, experience comes from good judgement. Or else....


 * Glitches
 * A collection of bugs and oddities found in the game. The game's creator occasionally checks this list for stuff to fix.


 * The heartbeat phase
 * Every step you take, every move you make... (well, most of them).


 * Intrinsics
 * Monster abilities and spell effects.


 * Score
 * When all's said and done, this is how it's totalled up.


 * Speed System
 * Dancing with monsters....


 * To Hit Calculations
 * The dirty details of combat.


 * Wizard mode
 * Those who've paid their way, get to play outside the box.